BFA - Lighting & Texturing
Sheng Chih Su
I’m a lighting artist with a little more than 2 years of professional experience producing VFX for live-action features and series. My specialties include lookdev, lighting, and compositing of various styles ranging from realistic CG integration to stylized animated film. Besides lighting, I’ve worked on several shows as an environment generalist building full CG landscape/environment shots from start to finish. My additional knowledge in programming languages such as python, vex and mel has helped me find efficient solutions to all kinds of issues that’ll happen in a CG production pipeline. I’m proficient in Maya, Houdini, Clarisse, and Nuke. I’m always excited about learning new technologies and willing to take on new challenges.