Hi everyone! I’m a 3D artist specializing in modeling and animation with a strong foundation in visual arts and digital production. I create detailed characters, props, and environments using Maya, ZBrush, and Substance Painter, focusing on high-quality modeling, sculpting, and texturing workflows. My work centers on developing production-ready assets that support animation, storytelling, and immersive visual experiences.
I enjoy transforming ideas and concepts into polished 3D models while maintaining strong attention to form, structure, and surface detail. My experience working within modeling and animation pipelines has helped me understand how assets must be optimized and structured to function efficiently in a full production environment.
I am passionate about creating engaging 3D content that supports strong visual storytelling and brings creative ideas to life. As I continue growing as a 3D artist, my goal is to contribute thoughtful design, technical precision, and compelling digital assets to animation and interactive media projects.