My name is Scott May, a 3D Technical Artist specializing in pipeline. I create assets and develop tools to help fellow artists work more efficiently, improving their own workflow and smoothing out the challenges of passing their work to the next artist in a project. Drawing upon my technical experience to create is one of my greatest passions. In my artistic studies creating 3D character and environment assets, I frequently found myself compelled to implement procedural systems to accomplish my goals. Why spend hours placing feathers in a wing shape when I can use a curve and some math? I can swap out the feathers with whatever I want, change the shape however I want, or even give the tool to someone else to create whatever wing they want. To me, these systems are more than one solution of many, they’re professional approaches to solving recurring problems, leaving room for creative adaptation and ensuring no work is wasted.