Animation & VFX

School of Animation & VFX

  • Visual Development
    • Background Design
    • Character Design
    • Prop Design
  • 2D
    • Storyboards
    • 2D Character Rigging
    • Traditional Character Animation
  • 3D
    • 3D Modeling
    • 3D Character Rigging
    • 3D Character Animation
  • Stop Motion
  • VFX
    • Dynamic Simulation
    • Lighting and Look Development
    • Compositing
  • Production Management

MA - Dynamics

Yuxin Peng

I’m a passionate Technical Artist with a background in visual effects and storytelling. With a strong foundation in Houdini, Unreal Engine, and Maya, I specialize in bridging the gap between art and technology—bringing cinematic visuals to life through procedural tools, shaders, and particle systems. My creative journey began with a deep love for games and animation, especially character-driven experiences that evoke emotion. I believe good tech always serves the narrative: whether it’s a flicker of light, a subtle camera shake, or the perfect shader, every detail should elevate the story. In recent projects, I’ve focused on Niagara VFX, shader development, and pipeline automation using Python. I’m always learning, collaborating, and refining my craft. I thrive in fast-paced environments where problem-solving, experimentation, and artistic vision intersect. Let’s create something powerful together.

Website

https://whysowasp.wixsite.com/yuxin-peng

LinkedIn

https://www.linkedin.com/in/yuxin-peng-95648929a
© Academy of Art University, School of Animation & VFX
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